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Signed in as:
filler@godaddy.com
This is the Level Up Club. Here, you will join in and participate in gaming sessions of Rocket League in the best out of three-game format. Each game has its own set of rules and format that will test your skills in a fun and exciting community environment.
What is Rocket League
Rocket League is a vehicular soccer video game Described as "soccer, but with rocket-powered cars" Rocket League has up to four players assigned to each of the two teams, using rocket-powered vehicles to hit a ball into their opponent's goal and score points over the course of a match. Players control a rocket-powered car and use it to hit a ball that is much larger than the cars towards the other team's goal area to score goals, in a way that resembles a soccer game, with elements reminiscent of a demolition derby. Matches are typically five minutes long, with sudden death overtime if the game is tied at that point.
All players wishing to participate in this upcoming Club Day must fill in the registration form on this website to be eligible for Entry. Look under the Registration tab and fill in all required fields.
Jump in your car, strap on your rockets and boost your way to the top of our leader-boards.
Learn how it all got started.
Bring yourself, your family, team mates, duo or trio there is a payment plan for all.
The Level Up Club rounds of Rocket League will be consisting of 3 V 3 player matches. Played out over 3 maps, best two out of three maps win points on the leaderboards. Stay in the top Five 4 weeks consecutively for team selection.
List of maps & break down of modes of play.
We use and supply Xbox consoles and controllers. Stealth headset, Mics and Docking Stations. We have 22" Lenovo Monitors.
We also have a BYO Option available, limited Monitors: BYO console, headset, HDMI cord controller & game.
Warning: Console is not to be modded or have hacks installed. If found to be cheating using modded consoles hacks or any other means of cheating, a lifetime ban will be issued, and YOU WILL BE PROSECUTED to the fullest extent of the law no exceptions.
Rocket League's game-play is pretty much the same as its predecessor, Supersonic Acrobatic Rocket-Powered Battle-Cars. Players control a rocket-powered car and use it to hit a ball that is much larger than the cars towards the other team's goal area to score goals, in a way that resembles a soccer game, with elements reminiscent of a demolition derby. Players' cars can jump to hit the ball while in mid-air. The players can also pick up a speed boost by passing their cars over marked spaces on the field, enabling them to quickly cross the field, use the added momentum to hit the ball, or ram into another player's car to destroy it; in the latter case, the destroyed car re-spawns moments later. A player may also use a boost when in the air to propel themselves forward in flight, allowing players to hit the ball in the air. Players can alter their car's orientation while midair, which combined with midair boosting allows for controlled flight. Players can also perform quick dodges, causing their car to do a short jump and spin in a given direction, which can be used to nudge the ball or gain positioning advantage over the other team.
Matches are usually five minutes long, with sudden death overtime if the game is tied at that point. Matches can be played from between one-on-one up to four-on-four players, as well as in casual and ranked playlists. The latter serves as Rocket League's competitive online mode, where players compete in various tiered ranks within game seasons, with victories or losses raising or lowering a player's rank, respectively. The game includes a single-player "season" mode, with the player competing with computer-controlled players. An update in December 2016 introduced "Custom Training" sequences that can be created by players and shared with others on the same platform; players can specify the ball's path and the presence and skill of opponents on the field as to practice specific shots-on-goal over and over.
Psyonix had observed the popularity of Rocket League matches on Twitch and other live streaming platforms, and in February 2016, were looking to use the game more in esports. In March 2016, Psyonix announced the first Rocket League Championship Series; the finals took place in August 2016 with a $55,000 prize pool. More than $1 million in revenues from the sale of in-game crates and cosmetic items were used to fund additional competitive events throughout the year, including smaller competitions at major gaming conventions and support for community-run competitive events. Soon after release, Rocket League became an officially sponsored esport, joining ESL. In September 2015, Major League Gaming (MLG) announced the first season of the Pro Rocket League, which was held in September through early October. A $75,000 Rocket League tournament was held outside U.S. Bank Stadium at the Summer X Games in July 2017, with the finals streamed live on ESPN3. NRG Esports claimed their first live Rocket League championship by winning the tournament, defeating Gale Force eSports in the final. As NBC's first foray into esports, NBC Sports Group, in conjunction with Faceit, ran its own $100,000-prize pool tournament which was broadcast across its eight worldwide regions in July–August 2017. Starting in September 2017, Psyonix and Tespa, a collegiate esports organizer, held the first collegiate tournament for teams to win a share of $50,000 in scholarships. In December 2017, Turner Sports organized a US$150,000 E-league Cup event for eight teams was broadcast live on streaming media, with a three-part series of shows detailing some of the teams' path to the Cup and some of the match results, which aired on TBS later in the month.
All players wishing to participate in this upcoming Club Day must fill in the registration form on this website to be eligible for entry. Look under the Registration tab or click down below and fill in all required fields.
Player registration $14.95.
Team Registration $35.95
Club Members unlimited FREE Entry & Registration
Standard entry is $9.95 per/person
Family entry is $19.95 per/family; children 16 or under get in for free Children MUST be accompanied by a parent or guardian.
Cancellations/Refunds should be requested 24hrs prior to start time. No funds will be refunded to any Players or Teams past cancellation time.
All players wishing to participate in this upcoming Club Day must fill in the registration form on this website to be eligible for entry. Look under the Registration tab or click down below and fill in all required fields.
Player registration $13.95/per player.
Team registration $35.95/per Team
All players and teams must confirm payment 48hrs prior to the commencement date and must be online 30min before start time or risk forfeiting seeding line up and registration fee.
Cancellations/Refunds should be requested 24hrs prior to start time. No funds will be refunded to any Players or Teams past cancellation time.
Club day will consist of best out of three games of 3 v 3 player matches. All participants will pay registrations and placed into teams of three, with one nominated as a team captain.
Each team will play in a double-elimination bracket format, participating in all matches till all participants have played at least twice or eliminated.
The double-elimination bracket will consist of a winner's bracket and a losers bracket. When all teams in the winner's frames are defeated, the winner from the lower shelf will play the last team from the winner bracket.
Each paired team will play three games until one team has two wins. Then, each will receive points for the win/loss and any goals scored and bonus points awarded for MVP "most valued player". All points received will add to club leaderboards. The losing teams will also receive points but at a lower rate. However, the goals scored and MVP award will remain standard rate. All games will be played in the DFH Stadium arena first. Then teams will play in a randomly chosen arena, with no arena played twice. The overall individual with the most points accrued at the end of the month on the club leaderboards will receive the opportunity for team selection.
In the Open Qualifier, all games are played on DFH Stadium.
Game Mode Settings
Default Arena: DFH Stadium
Team Size: 3v3
Bot Difficulty: No Bots
Mutators: None
Match Time: 5 Minutes
Joinable By: Name/Password
Platform: PS4, Nintendo Switch, Steam, or Xbox One.
In all other stages of the Tournament, the first game is played on DFH Stadium. All subsequent Matches will be played on an eligible arena, chosen by Tournament Administrators at their sole discretion.
DFH Stadium
Map Information
Playlists:
Competitive, Casual, Rumble, Snow Day
Game modes:
Soccar, Rumble, Snow Day
Versions:
Normal, Stormy, Day, Snowy
Layout: Standard
Released: 2015-07-07
Overview
DFH Stadium is one of the arenas included with the original release of Rocket League. There are 3 variants of DFH Stadium: Day, Stormy, and Snowy. The name comes from the initials of Psyonix CEO Dave Hagewood. DFH Stadium is one of the standard maps and is thus frequently used in tournaments.
Mannfield
Map Information
Playlists:
Competitive, Normal, Rumble
Game-modes:
Soccar, Rumble
Versions:
Normal, Stormy, Night
Layout: Standard
Released: 2015-07-07
Overview
Mannfield is one of the arenas included with the original release of Rocket League.
There are 2 variants of Mannfield: Normal and Stormy. They both were included with the original release.
Game-modes: s one of the standard maps and is thus frequently used in tournaments. It featured in both the RLC Pro League and RLCS Season 1 final.
Champions Field
Map Information
Playlists:
Competitive, Normal, Rumble
Game modes:
Soccar, Rumble
Versions:
Normal, Day
Layout: Standard
Released: 2017-07-05
Overview
Champions Field is an arena that was added during the 2nd anniversary of Rocket League within Patch v1.35. There are 2 variants of Champions Field: Normal and Day. Champions Field is one of the standard maps and is occasionally used in tournaments. The map made appearances in tournaments such as the ELEAGUE Cup, Gfinity Elite Series Season 1 & 2, and the Northern Arena Invitational.
Map Information
Playlists:
Competitive, Normal
Game modes: Soccar
Versions: Normal, Night
Layout: Standard
Released: 2018-05-29
Overview
Salty Shores was added to all playlists in Patch v1.45, on the 29th of May 2018.
A Night version of Salty Shores was added to Local Matches, Private Matches, and Training in Patch v1.65, on the 24th of June 2019. Salty Shores was featured in CRL Fall 2019.
AquaDome
Map Information
Playlists:
Competitive, Normal, Rumble
Game modes: Soccar, Rumble
Versions: Normal
Layout: Standard
Released: 2016-10-04
Overview
Inspired by the seven seas, the creatures beneath the waves, and the machines we use to study both, Aqua-Dome was added in Patch v1.24, on the 4th of October 2016. Aqua-Dome was added to the RLCS map pool in RLCS Season 3.
Forbidden Temple
Map Information
Playlists:
Competitive, Normal, Rumble
Game modes: Soccar, Rumble
Versions: Normal
Layout: Standard Released: 2020-01-20 Overview
Forbidden Temple was added to Competitive, Normal and Rumble playlists on the 20th of January 2020. Forbidden Temple is an arena which was added to Rocket League on January 20, 2020, as a part of the Lucky Lanterns Special Event. In the background, one of the giant mountains is shaped as a Moai.
Throwback Stadium
Map Information
Playlists: Normal
Game-modes: Soccar
Versions: Normal
Layout: Non-Standard
Released: 2018-07-09
Overview
Throwback Stadium is an arena that was based on the arena Stadium from Supersonic Acrobatic Rocket-Powered Battle-Cars. added during the 3-year anniversary of Rocket League and the 10-year anniversary of 'Battle-Cars'. Once the event ended, the arena became available in tournaments, local matches and private matches. The map was first used competitively in the Stadium Cup by Rival Esports.
The arena was also used for the Spike Rush phase of the Radical Summer event.
Neo Tokyo
Map Information
Playlists:
Competitive, Normal, Rumble
Game modes: Soccar, Rumble
Versions: Normal
Layout: Standard, Non-Standard
Released: 2016-06-20
Overview
Neo Tokyo is the remade version of the Rocket Labs map Underpass and was added to both normal and competitive playlists in Patch 1.19 on June 20th 2016. The Tokyo inspired map is also the first one to have a live updated scoreboard on the map itself, along with a voice calling out game highlights such as a save or a goal.
Neo Tokyo first competitive appearance was in RLCS Season 2 Europe - League Play in week 1 match 4.
Starbase ARC
Map Information
Playlists: Competitive, Normal
Game-modes: Soccar, Rumble
Versions: Normal
Layout: Standard, Non-Standard
Released: 2016-12-07
Overview
Venture to the far reaches of space and experience a new arena, Starbase ARC. This octagonal, semi-standard stadium orbits an enormous (but familiar) planet with each goal punctuated by an interstellar laser show. Starbase ARC is a Competitive, Casual, and Private match arena. Starbase ARC was the second non-standard map to be introduced to the game. Starbase ARC was redesigned as a standard map which has yet to appear in competitive tournaments.
Arenas are the main areas where the game takes place. They feature boost pads dotted around the field. The four in the corners and 2 at the edges (8 in total in the Octagonal & Throwback Arenas) refill 100% boost, while all other pads refill 12% boost. The arenas also feature a cage-like structure, keeping both the ball and the players inside. It also allows players' cars to drive around it, though if not moving, they will slide down the walls, and cannot stick to the ceiling for too long.
Players spawn into the match at one of five places:
Goalie: Directly in front of the goal, inside the goal box.
Defenders: Inside the penalty area in front of the goalie spawn.
Wings: Outside the penalty area in front of the defender spawn.
During any given match there are two teams, Team Blue and Team Orange. The team is composed by three players, therefore, team-work is crucial to victory. Because of the number of players involved in the game-play, it is recommended that players maintain tactical positions and rotation across the arena. Described as "soccer, but with rocket-powered cars", Players' cars have the ability to jump to hit the ball while in mid-air. A player may also use a boost when in the air to propel themselves forward in flight, allowing players to hit the ball in the air.
Players can alter their car's orientation while mid-air, which combined with mid-air boosting allows for controlled flight. Players can also perform quick dodges, causing their car to do a short jump and spin in a given direction, which can be used to nudge the ball or to quickly gain a positioning advantage over the other team. Players skillfully maneuver their rocket-powered car and use it to hit and rebound the ball, which is much larger than the cars itself, off the walls, their car, and their opponent's car. To score points hit the ball into the other team's goal area to score goals, in a way that resembles a soccer game, with elements of a demolition derby. The team with the highest points of goals will be the winner of that match.
111. All participants are expected to conduct themselves in a manner that reflects positively on the organisers (and any of its affiliates), press, attendees, and other participants and complies with all applicable laws and regulations at all times.
112. Participants shall not engage in conduct that the organisers deem harmful to the business, reputation, or relationships of "Catastrophic Level Events" or their partners.
113. No forms of cheating, gameplay, gamesmanship or gaining an unfair advantage in any way will be tolerated. This includes, but is not limited to:
114. Any other behaviour as determined to be cheating, gameplay, gamesmanship or gaining an unfair advantage in any way by organisers.
115. Participants are responsible for notifying the organisers at the earliest opportunity of any form of cheating, gameplay, gamesmanship or gaining an unfair advantage by any other Participant that they know of.
116. Competitors must notify the organisers of any unfair exploits that they become aware of. In the sole determination of the organisers, any Participant who is deemed to have cheated or behaved in any way as described above may be penalised and/or disqualified from "Catastrophic Level Events".
117. The use of drugs or alcohol may lead to disruptive behaviour. Therefore, participants believed to be under the influence of drugs and/or alcohol at any given time during an event of "Catastrophic Level Events" may be removed from the event and may be disqualified from taking part in any future "Catastrophic Level Events,".
118. Each Participant will compete to the best of their ability at all times during "Catastrophic Level Events".
119. No betting or gambling by any participant or anyone connected to any participant relating to or in connection with "Catastrophic Level Events" is allowed under any circumstances. Moreover, no competitor or related person may benefit directly or indirectly from any betting or gambling connected to "Catastrophic Level Events".
120. Participants shall not offer or accept any gift or reward to or from anyone for services promised, rendered, or be rendered in connection with "Catastrophic Level Events".
121. Participants must be respectful of the staff involved in "Catastrophic Level Events", tournament organisers, sponsors, and/or partners at all times. Participants must not use obscene gestures, language, or offensive comments, including:
122. Participants posting negative, disruptive and brand-damaging content on social media about "Catastrophic Level Events", the organisers, the Game, and their partners in general and/or any other participant, including but not limited to images and videos of game faults, may result in the Participant (accordingly) being withdrawn from the Competition. Positive and engaging content is highly encouraged, as long as the content is from areas permitted by the organisers.
123. Rallying other Participants to forfeit the Competition - Any Participants found to be instigating forfeits from other drivers will be removed. This includes creating group conversations on any platform asking other Participants to retire/forfeit.
124. Team management and personnel – no person associated with a Participants (for example, Participants managers or agents), other than such persons permitted by the organisers, will be allowed on-site during an event or to associate, engage or otherwise interfere with "Catastrophic Level Events", teams or participants in any way.
3) Please read these Terms and Conditions carefully. These Terms and Conditions set out who can enter the Competition, how the Competition will be run and the circumstances in which We may withhold all or part of the Prizes and/or disqualify you. By submitting an entry for a Competition, you agree to be bound by these Terms and Conditions and agree that you will grant Us the right to use your name in Our publicity assets.
4) We reserve the right to cancel or amend these Terms and Conditions and/or the Competition at any time without prior notice to the extent that it is reasonably necessary. When you enter a Competition, you (the "Competitor") are deemed to accept the Terms and Conditions presented to you at the time of entry. Any amendments to these Terms and Conditions will be posted on the Competition Website.
5) These Terms and Conditions are subject to and in addition to any local laws and/or regulations controlling competitions, contests or other programs of this nature. In the event the local laws of the jurisdiction where you are located should conflict with these Terms and Conditions, the local laws and/or regulations shall control and supersede.
6) We reserve the right to disqualify you if We have reasonable grounds to believe that you have breached any of these Terms and Conditions
7) These Terms and Conditions cover the two competitor categories for Pro Teams ("Pro Teams") and Pro-Am individuals ("Pro-Am").
`8) We reserve the rights to alter, amend or supplement these "Catastrophic Level Events" Rules at any time at Our sole discretion.
9) "Catastrophic Level Events" is open to residents of all countries where the Game and/or "Catastrophic Level Events" is not prohibited or unlawful (each Competitor to satisfy themselves as to whether this condition is met) except:
10) A Competitor is only eligible to participate in the Online Qualification if they have:
11) For any Online Qualification, Competitors are responsible for their hardware and internet connection (which is recommended to be a minimum of 3 MB/s download and 0.5MB/s upload). Any online event held in "Catastrophic Level Events" will not be rescheduled due to technical issues. We are not responsible for any impact on any Competitor's standings resulting from such technical issues.
12) In participating in "Catastrophic Level Events", each Competitor confirms that he/she:
13) You can only enter the Competition once. Any multiple entries will be disqualified. No third-party entries, bulk entries or entries submitted by agents will be accepted.
14) We reserve the right to verify the eligibility of entrants. We may request such information as We consider reasonably necessary for verifying an entrant's eligibility, and Prizes may be withheld until and unless We are satisfied with the verification.
27) We "Catastrophic Level Events" cannot be held responsible for any costs incurred by you in entering a Competition (whether or not such entry is successful) or concerning you taking part in a Competition.
28) These Terms and Conditions shall be governed by the Queensland government Local Government Act 1993, without respect to its conflict of laws principles. Any claim or dispute between you and "Catastrophic Level Events" that arises in whole or in part from the Competition shall be decided exclusively by a court of competent jurisdiction located in Queensland, Australia. Together with the other documents referenced herein and any other legal notices published by "Catastrophic Level Events" on the Competition Website, these Terms and Conditions shall constitute the entire agreement between you and "Catastrophic Level Events" concerning the Competition. Suppose any provision of these Terms and Conditions is deemed invalid by a court of competent jurisdiction. In that case, the invalidity of such provision shall not affect the validity of the remaining provisions of these Terms and Conditions, which shall remain in full force and effect. No waiver of any term of these Terms and Conditions shall be deemed a further or continuing waiver of such term or any other term, and Our failure to assert any right or provision under these Terms and Conditions shall not constitute a waiver of such right or provision. "Catastrophic Level Events" reserves the right to amend these Terms of Use at any time and without notice, and it is your responsibility to review these Terms of Use for any changes. Your entry into any Competition Event following the amendment of these Terms of Use will signify your assent to and acceptance of its revised terms. YOU AND "Catastrophic Level Events" AGREE THAT ANY CAUSE OF ACTION ARISING OUT OF OR RELATED TO THE COMPETITION WEBSITE MUST COMMENCE WITHIN ONE (1) YEAR AFTER THE CAUSE OF ACTION ACCRUES. OTHERWISE, SUCH CAUSE OF ACTION IS PERMANENTLY BARRED.